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Maxle

Dice Bluffing · 1–6 Players · AI fills empty seats

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Maxle

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Maxle
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How to play

Maxle — Dice Bluffing
Objective

Be the last player standing. Everyone starts with 3–5 lives (set before the game). Lose all your lives and you're out.

On your turn
  • Roll two dice secretly — only you see the result.
  • Claim a roll strictly higher than the previous player's claim. You don't have to tell the truth.
  • If there is no previous claim yet (start of round), you may claim anything.
  • Before rolling, you may also challenge the previous claim instead.
Challenging
  • Challenge before rolling — once you roll, you can no longer challenge that round.
  • The previous player reveals their dice.
  • If they were bluffing (real roll lower than claimed) — they lose a life.
  • If they were honest — you lose a life.
  • The loser of a challenge starts the next round.
Rank order — lowest → highest

Non-pairs (higher die first, then lower die):

3–1 3–2 4–1 4–2 4–3 5–1 5–2 5–3 5–4 6–1 6–2 6–3 6–4 6–5

Pairs (always beat all non-pairs):

1–1 2–2 3–3 4–4 5–5 6–6

Highest of all:

Maxle (2–1)

Maxle (2–1)
  • The highest possible claim. When Maxle is claimed, the next player cannot roll — they must either challenge or believe.
  • If they challenge and the claimer was bluffing — claimer loses 2 lives.
  • If they challenge and the claimer really had Maxle — challenger loses 2 lives.
  • If they believe — they accept the claim and lose 1 life. The round resets.

AI Playstyle

Calm

Challenges rarely — even suspicious high claims only get called out occasionally. Bluffs conservatively, usually claiming just above the current rank. Good for learning the game.

Balanced

Challenges based on how hard the claim is to roll, chain pressure, and player history. Bluffs occasionally but stays believable. A fair, balanced opponent.

Aggressive

Aggressive and calculated. Uses advanced signals like "Trapping" and "Strategic Patience". Bluffs subtly with minimal jumps, making its lies very hard to detect. Memory builds quickly and it tracks your patterns across rounds.

Learn more about the AI →

AI Players

Alice

Balanced and professional. Challenges and bluffs at equal rates. The most well-rounded opponent.

Bob

Cautious and honest. Rarely bluffs, rarely challenges. Plays it safe and hopes others make mistakes.

Charlie

Standard player. Slightly conservative on challenges, moderate bluffer. Predictable and reliable.

Dave

Aggressive bully. Bluffs heavily and makes bold jumps in his claims. Hard to read, easy to catch — if you dare.

Eve

The cynical skeptic. Challenges very aggressively but bluffs rarely. She assumes everyone is lying.

Mike

Aggressive and risky. High challenge rate, high bluff rate, medium jumps. Plays fast and loose.

Winner!