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Maxle

Dice Bluffing · 4 Players

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Maxle

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Maxle — Dice Bluffing
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How to play

Maxle — Dice Bluffing
Objective

Be the last player standing. Everyone starts with 5 lives. Lose all your lives and you're out.

On your turn
  • Roll two dice secretly — only you see the result.
  • Claim a roll equal to or higher than the previous player's claim. You don't have to tell the truth.
  • If there is no previous claim yet, you may claim anything.
Challenging
  • Instead of rolling, you may challenge the previous player's claim.
  • The previous player reveals their dice.
  • If they were bluffing (real roll was lower than claimed) — they lose a life.
  • If they were honest — you lose a life.
  • Once you roll, you can no longer challenge that round.
Rank order (lowest → highest)

3–2 4–2 4–3 5–2 6–5 1–1 2–2 6–6 Maxle

Pairs beat non-pairs. The higher die counts first, then the lower. Maxle (2–1) is always the highest possible roll.

Maxle (2–1)
  • The highest possible claim. When Maxle is claimed, the next player cannot roll — they must either challenge or believe.
  • If they challenge and the claimer really had Maxle — challenger loses 2 lives.
  • If they challenge and the claimer was bluffing — claimer loses 2 lives.
  • If they believe, they accept the claim — and lose 1 life. The round resets with no current claim.

AI Difficulty

Easy

Challenges rarely — even suspicious high claims only get called out ~60% of the time. Bluffs conservatively, usually claiming just above the current rank. Good for learning the game.

Normal

Challenges based on how hard the claim is to roll and whether the player has a history of bluffing. Bluffs occasionally but stays believable. A fair opponent.

Hard

Challenges aggressively — very high claims or known bluffers almost always get called. When it bluffs, it shoots for the top of the range. Memory builds quickly, so lying once makes it suspicious of you for the rest of the round.

Winner!